Thanks to the pledge we did long time ago and thanks to the community member, Silvio Grosso, who made major donation, I’m working on Krita for next ~12 weeks full-time. The Krita community and me prepared Action Plan II. It’s something like Google Summer Of Code proposal but with much more targets. I have tasks per week, not one big target like Summer Of Code projects.
First two weeks of the plan are devoted to the support of the Photoshop brushes. I worked on it already in Action Plan I, I added support of the brush masks (bitmaps) from the file format, but there are still presets saved in the ABR format and we want to support them. The presets are for defining the brush rotation, roundness, it’s dynamics like spreading in some area or some color stuff like HSV changes. I’m working on it right now.
First I thought that let’s create new brush engine that mimics the Photoshop one and then load the presets into this one. But that would be waste of time. We already have brush engines that have features like the Photoshop one, but they are scattered in our brushes engines – especially in Pixel Brush and in Spray brush. Cyrille pointed me to this fact.And other problem is that we need to unify the brush engines. Those I created are little divergent to the other brush engines, so I’m unifying.
First thing I had to do was to add support of our standard brush dialog to the spray. That way you can spray abr bitmaps because of preddefined brush dialog shows them and you can spray Auto Brush masks and even Text. Great, isn’t it? I spent few days with that. I fixed some bugs and now the standard dialog brushes are sprayed in the same way as the old limited shapes which were there before (pixel, anti-aliased pixel, ellipse, rectangle, brush bitmap – texture). This step is needed to support the abr presets.
Made with Krita now: More realistic clouds
We also started to work on backward compatibility with our presets so I just could not dropped old shapes and pixels because your presets would be broken.Working on backward compatibility is not very funny – but it’s important. It builds character as Boudewijn said.The backward compatibility works for spray presets, if you find bugs, contact me on IRC or fill a bug report.
Made with Krita before: Comic clouds before
The old shapes are useful so you can still spray old not-softness-aware circles, ellipses etc. I wanted to merge those stuff into our standard brush dialog, but it turned out to be complicated. We have KisBrush class that units all the brush masks under one class. I was trying to turn my shapes into that one, but I would need more time to design it and implement it wisely. The outcome of this is some interesting discussion in the Krita mailing list about my idea of random shapes based on QPainterPath.
At the end of the week I spent some hours on something different than ABR brush for a while to rest from ABR. It’s basically UI thing for airbrushing.
We had Airbrush brush engine in Krita, but it was basically only copy of Pixel Brush with hardcoded option for incremental deliver. We dropped it due to spray brush which simulates the Airbrush much more better and then we want to have less brush engines with overlapping features, so it was wise decision to drop the Airbrush brush engine.
Turn your brush engine into airbrush mode
Every brush engine can act like “airbrush”, by delivering the brush mask when you do not move with your input device in the actual position. It’s done on the tool level – the free hand tool incrementally call paintAt at the same position in time interval specified by rate. So I moved the rate option from the tool to the brush engines GUI and now it is part of the UI and you can turn on/off airbrush option in the UI for brush engines which want to support “airbrush” mode. And even it can be part of the brush engine settings you can save, that was not possible before.
On the different topic, I spent nice weekend shortly before my final state exam in Brussels at the Libre Graphics Meeting. Thanks to the KDE e.V. for the sponsorship! You can watch my talk in some funny language slovakish-english about some brush engines I wrote for Krita . It was great event. I met some cool guys like GIMP developers for the first time. I also teamed up with Martin maxy Reynolds, mypaint maintainer and core developer. Great event, nice place to talk about Krita and meet people in real-life.
What I realized at LGM:
1. Krita does not have many users. Most probably due to not releasing stable release for a long time. Distributions ships the stable ugly Krita 1.6.x. Let’s hope in change with Krita 2.3 which should be the first user-ready, stable, awesome, great, unbelieveable release.
2. I don’t like the vegetarian food at all. Brussels chips fries FTW!
In my real life I graduated two weeks ago! I’m Ing. Lukáš Tvrdý now. I finished 5 years of university, it can be translated to Master Of Science. Weeeee. I’m now going to job interviews and writing cover letters. So far it’s fun.
I’m giving a talk at Akademy 2010 about Krita: what it was like to be GSoC student, community sponsored developer, talk about how we are doing in Krita community and I will show some results of my work in Krita. Be there 😉
Krita 1.6 was both too unstable and to slow to do anything that useful. I used it at the times I needed 16bit per channel or greater Images but it was just tedious and or buggy. I have had a chance to play with 2.2 and it is a big improvement so far (I haven’t tried anything fancy yet).
This is great! I hoped Krita will support this. Thank you very much!
Lukas, you’ve been doing great work, very cool! Maybe your talk should become an interview for the dot?
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